Khristmas Kill Teams (Part I)

With the hype for the new Kill Team expansion causing a bit of a stir here at Slow And Purposeful, we’ve decided to host a Khristmas Kill Teams event in honour of this wonderful game mode. Being that we’ve played together very little in recent times, this is the perfect opportunity to get some games in and also introduce two new players, Krel and Tony, to the Warhammer hobby. The brief is simple: Design and build a 200 points kill team, paint it, then ultimately culminate our efforts in our grand tournament in December – it’s as easy as that!

Let’s see how they’re getting on, shall we?

Elazar’s “Sonic Ensemble: The Murderous Refrain”

noise_marine_1

Leader:

Noise Marine Champion – Orchestrator Serron w/ Doom Siren, bolter, close-combat Weapon, bolt pistol, melta bomb, gift of mutation, frag & krak grenades. (Leader Trait: Deathblow)

Specialists:

Noise Marine – Oktavist Zenobias w/ Blastmaster, bolt pistol, close-combat weapon, frag & krak grenades.(Guerrilla Specialist: Preferred Enemy)

Noise Marine – Chora Lazeto w/ Sonic Blaster, bolt pistol, frag & krak grenades. (Weapons Specialist: Eagle Eye)

Noise Marine – Chora Nurok w/ Sonic Blaster, bolt pistol, frag & krak grenades. (Indomitable Specialist: Relentless)

Additional:

Noise Marine – Chora Jural w/ Sonic Blaster, bolt pistol,  frag & krak grenades.

1 Chaos Spawn -The Fiend  w/ Mark of Slaanesh.

Points: 198.

What is it about your chosen race’s aesthetic that drew you to create this particular kill team?

“Well firstly – as I put in my last blog post – I’m dubbing them a “Sonic Ensemble” rather than a kill team. Slaanesh and, in particular, his/her Noise Marines are a force I always come back to. One of the first 40K miniatures I got as a kid was one of the crazy old metal Noise Marines with the Doomfist/Powerclaw thing, and so they’ve always been a big part of how I identify with the hobby. For me, my Noise Marines have a common purpose: To share their song with the universe! But that’s where the uniformity ends – for they’ll eventually be an eclectic mix of colours and styles”.

Tell me briefly about your design and how you think it will translate on the tabletop?

“As my insistence on the name Sonic Ensemble might imply I picture my Noise Marines being more like a troupe of troubadours or minstrels, I’ve tried to go for a mix of equipment. I’ve also tried to pick special rules that fit the theme or fit the appearance of the miniatures I want to make. As an homage to the first Noise Marine I bought as a kid, I’ve equipped “the Orchestrator” or Noise Champion with a big (Doom) claw and given him the Deathblow specialist trait to represent that. As far as how they’ll perform, it’s me playing them, so somewhere between woeful and downright abject.

Anything else to add?
“Things shall get loud now!”
https://www.youtube.com/shared?ci=pYfgix64qMM

********

James’ “Zebras of the Apocalypse”

chaos-space-marine

 

Leader:

Aspiring Champion Randolph the Dirty Zebra w/ Boltgun, power fist, plasma pistol, frag & krak grenades. (Leader Trait: Indomitable Specialist: Feel No Pain)

Specialists:

Brother Desmond the Eater of Grapefruit w/ Heavy Bolter, bolt pistol, frag & krak grenades. (Guerrilla Specialist: Preferred Enemy)

Brother Norman the Many Eared w/ Plasma Gun, bolt pistol, frag & krak grenades.(Weapon Specialist: Sharp Shooter)

Brother Percival the Pink w/ bolt gun, close-combat weapon, frag & krak grenades. (Combat Specialist: Killer Instinct)

Additional:

5 Chaos Space Marines (Brothers Clarence the Dog Pilferer, Fillip the Weasel Comforter, Jules the Slightly Evil, Alfred the Master of Eggplants and Roberto the Magnificent) w/ Boltguns, bolt pistols, frag & krak grenades.

Points: 194.

What led you to create an unmarked Chaos Space Marine Kill Team? You must be crazy! Oh wait, forget I said that.

“To be honest, this one isn’t really about an attraction to a particular aesthetic for me. It’s kind of because of the aesthetic that I’ve chosen it. Make sense?”

Nope…Care to elaborate?

“My design philosophy for this squad is “the good old days”. Plasma pistol and power fist on the Aspiring Champion, making him cost around 60 points. Hell, why not! It’ll be bloody awful, but a good laugh!

So you want to revisit, rather than explore a new concept?

“Lately I’ve had a hankering for the old days. Big units smashing into each other, all AP -, lots of dice rolling and slowly making each other go away through weight of numbers. These days it just feels like I’m taking whole units off, or making other people do likewise. It’s rare combats continue more than one round. Remember looking at a squad and thinking,”uh-oh, that sergeant has a power fist”? Well they always did, back before we all went on about point efficiency and what not. Anyway, getting back to the point. Nothing sums up the old days like the aesthetic of a Chaos Space Marine squad, and that’s mainly because they haven’t changed in so many years!”

********

Tony’s “Deathwatch Spec-Ops”

deathwatch

Leader:

Watch Sergeant w/ flamer, xenophase blade, frag & krak grenades. (Leader Trait: Been There, Seen It, Done It! Feel No Pain)

Specialists:

Black Shield w/ 2 close-combat weapons, frag & krak grenades. (Combat Specialist: Berserk Fighter)

Veteran w/ Grav-gun, close-combat weapon, frag & krak grenades. (Weapons Specialist: Reaping Volley)

Veteran w/ Deathwatch frag cannon, frag & krak grenades. (Guerrilla Specialist: Preferred Enemy)

Additional:

Veteran w/ Stalker pattern bolter, frag & krak grenades.

Points: 200.

Tell me why you chose the Deathwatch Veterans for your kill team?

“The thing that drew me to the Deathwatch Veterans is the fact that they are basically a unit of spec-ops Space Marines, the best of the best. What also caught my interest is that they are comprised of marines from different chapters with different tactics, styles and even weapons.

How well do you think they will preform on the tabletop?

“I’ve designed my kill team to deal with pretty much any threat, really. By equipping them with a host of ranged and heavy guns, and close-combat weapons, I’ve tried to keep my team fairly balanced. The variety of weapons available to Deathwatch really allowed me to do whatever I wanted with them”.

Anything else to add?

“He who allows the alien to live shares its crime of existence!”

********

Krel’s “Khornate Killers Kill Team”

khorne-berzerker

Leader:

Skull Champion Chattur’gha w/ Chainaxe, bolt-pistol, frag & krak grenades. (Leader Trait: Quick Thinker)

Specialists:

Berzerker Mantorok : w/ Close-combat weapon, bolt-pistol, frag & krak grenades. (Indomitable Specialist: Feel No Pain)

Berzerker Ulyaoth: w/ Chainaxe, bolt-pistol, frag & krak grenades. (Combat Specialist: Killer Instinct)

Berzerker Xel’lotath w/ Close-combat weapon, bolt-pistol, frag & krak grenades. (Dirty Fighter Specialist: Murderous Blows)

Additional:

4 Berzerkers w/ Close combat weapons, bolt-pistols, frag and krak grenades.

1 Chaos Spawn w/ Mark of Khorne.

Points: 200.

Why did you choose Khorne Berzerkers for your Kill Team?

“The aesthetic of Berzerkers has always attracted me. The blood-red is symbolic of the carnage and violence they deal out in the name of their patron god, Khorne. The rivers of blood flowing through the Chaos Realm. The brass throne upon which he sits. It’s all very appealing. The colour scheme I’ve chosen is going to be simplistic but one that represents the intention of the squad very well. As a beginner painter, I didn’t want to take on a task too complicated and I think Berzerkers suite my skill level perfectly”.

How do you think your kill team will translate on the tabletoplease?  

“Khorne Berzerkers are close combat specialists, so my plan is to advance rapidly towards the nearest target and, to unleash their full potential, hopefully get the charge! Five Strength 5, Weapon Skill 5 attacks should be enough to wither my opponents’ resolve! I aim to use the Chaos Spawn to act as a distraction and its decent toughness to soak up some of the enemy’s shooting attacks. Its superior movement will come in handy for closing down nastier shooting threats – thier 12″ move that ignores cover, and a potential 12″ change isn’t something to sniff at!

Anything else to add?

“MAIM. KILL. BURN!”

********

John’s “Pariah Conflux”

flayedones1

Leader:

Anhokhmet w/ two Flayer claws. (Leader Trait: Been There, Seen It, Done It! Feel No Pain)

Specialists:

Khamenhotekh w/ 2 Flayer claws. (Dirty Fighter: Murderous Blows)

Agaset w/ 2 Flayer claws. (Combat Specialist: Killer Instinct)

Interos w/ 2 Flayer claws. (Guerrilla Specialist: Preferred Enemy)

Additional:

1 Flayed One w/ 2 Flayer claws.

3 Wraiths w/ Whip coils.

So, what is it about Flayed Ones and Wraiths that drew me?

“If I’m being totally honest, the inspiration for this kill team came directly from Games Workshop’s website. I’ve wanted to paint some Flayed Ones for a while, and when I seen the Pariah Conflux as a featured product, I wasted no time snapping them up. The idea of reanimating, blood-thirsty machines gorging themselves on flesh and viscera, accompanied by a pack of mindless, metallic beasts. What’s not to like?”

How do I think they will preform on the tabletop?

“Being that I have zero shooting attacks, I’ll need to close lines as quickly as possible. The Wraiths are super fast, so shouldn’t be a problem. Once I have my enemies tied in combat and wounded, then – and only then – will the ghoul-like Flayed Ones come to the feast.”

********

Thanks for reading…

 

 

 

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