Fateweaver, for now!

I thought I better finish Kairos, just in time for the new model to come out otherwise he risked never getting done!

I really enjoyed painting him up, and it’s a real shame a model that has caused such misery for such ¬†long time to all my friends is going to be nothing more that a daemon prince from now!

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James.

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Tactica: Screamers of Tzeentch.

This is the first in a series of tactica articles we have considered running for each of our specific god units. None of us are claiming to be tournament gurus, but even if we’ve picked up the odd tip or trick that might help you then we’re really happy to share! If you’d like to see more, please let us know in the comments! ūüôā

screamers

Ah Screamers, one of the iconic Tzeentch units. Lovely little sharks that can be anything from late game objective grabbers to the centre of a death star build. I use these almost every time I play and they’ve never let me down no matter what I need from them. So rather than go through the basics of their statline and rules which I’m sure you all ¬†know well, I’ll list some of the wonderful things these guys can be doing for you!

Screamer star:
For this to work you really need a unit of 9, 4 level 3 Heralds and Fateweaver. One of the Heralds will have the grimoire of true names.

Your heralds will all be rolling on Daemonology to get Cursed Earth or Divination to get Forewarning. The purpose of both spells is to get your inv save down to 4++. Divination or Daemonology is really down to preference whether you’ll be summoning or want lots of rerolls on top. When running this build you’re going to have 12 rolls on your selected spell set which statistically means you’ll get the spell you want twice, but you have to be prepared for the odd time you won’t get it.
In your movement phase you use the Grimoire on your screamer unit, Fateweaver is her to reroll in case you get the one or two on the roll. That’s really important as you don’t want to be losing inv saves. You then cast your psychic power of choice on the unit and you’ll be rocking a 2++ with a reroll because of the Daemon of Tzeentch rule.

Use it for:
Tarpitting your opponents best units, and killing things that you really don’t want running around unchecked. Your opponent will be so disheartened by your unkillable unit that he might just quit 40k forever.

Things to be careful of:
1: D strength will tear this unit apart, but that can be said of anything D shoots at.
2: Finding an opponent that wants to play you again.

Max size unit, no characters.
A unit of 9 without anything else.

Use it for:
Zooming around the board with your ridiculous movement, capping objectives when needed. Turbo boosting over units to whittle them down and jumping on the odd tank here and there to get a sneaky load of Lampreys Bites!

Things to be careful of:
Anything str8 that could instant death you.
Getting caught by a dedicated assault unit, you can hold your own, but you won’t compete with Wulfen any time soon!

MSU Unit:
Unit of 3

Use it for:
A convenient unit that can run off an cap objectives for you. A unit a herald can jump in to give him some abblative wounds. Something to hassle the enemies faster units. Something to take down some lighter vehicles. A great little distraction unit.

Things to be careful of:
Being focused. This will take them down pretty quickly.
Fast units that might catch and assault you.

BONUS SECTION: Tips and Tricks:

If nothing else is attached to the unit then you don’t have a shooting attack. This means you’re free to jink and get an increased saving throw when you need it.

At the end of the game your opponent has an objective that you need him off? No problem for Screamers, use your superior movement to angle yourself at a point on his unit that you can charge and maximise contact without getting too close to the objective. In his initiative step he will have to move 3″ in toward you possibly dragging him off the objective if you have your angles right. If you lose your unit he’ll probably consolidate back onto it, but if you don’t it might just win you the game!

 

James.

The New Batch

John2

Having applied the final touches to my Plague Marines over a month ago,¬†this one’s¬†well overdue. I won’t bore¬†readers with¬†a bunch of irrelevant excuses, although I beleive a more stringent process for updating Slow And Purposeful¬†is certainly in order. If anyone out there cares, why not leave a comment below and let us know what you’d like to see more of in our updates. As much I enjoy blogging, I’m still relatively new to this game and bringing you all enjoyable content is what I strive to do – and¬†our followers’¬†collective input would be extremely helpful to us!

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Plague Marines

Since my last update, I’ve¬† made some¬†decent headway with the unit of Nurgle Spawn, which are gradually getting closer to completion. Here’s one I snapped last week against a beautiful Play-Doh backdrop:

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A converted, grizzly-looking Nurgle Spawn.

Until next time,

Peace J.

A Glorious Host – Maiden of Slaanesh

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Made a start on painting the Daemons to go alongside the mortal denizens of the Space Hulk The Orchestra of Sin.

The photos highlighted a stray spot of pink that I’ve since fixed. Also got a family portrait of the 3 painted minis so far:

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Just need to decide what to paint next!

WIP: Nurgle Spawn

John2

Instead of painting Plague Marines¬†yesterday, I¬†thought¬†I’d take a break and¬†start work on some Nurgle¬†Spawn conversions I’ve had in the pipeline for a while. Being that I’m not a¬†massive fan of the actual spawn models themselves, I decided to opt for some Forge World¬†Plague Ogryns to act as my¬†nigh-unstoppable toughness 6 unit, which I reckon are¬†a¬†pretty sound alternative.

As there isn’t much scope to mix and match the parts that come with these models, I built the first three the way the sculptor intended, but, after acquiring two more from eBay, I¬†thought adding some additional parts and green-stuff would¬†be a great way to add¬†some suitably-horrific variations.

With a bit of luck, I’m confident I can have these guys on the painting table as soon as next week. In the meantime, I should have the first five¬†of my¬†14 Plague¬†Marines completed to go towards¬†the 1000 points worth of models I would like finished before Christmas.

More to follow soon…

John.

An Orchestra of Sin -Lord Vardas Soulchewer

Elazar 2

Seems to have taken a while to get this guy finished. He initially started life as a Crimson Slaughter ‘Prophet of the Voices’ with a Mark of Slaanesh but in the couple of battles he’s fought so far he’s been a Black Legion Lord with the Spineshiver Blade or a counts-as Lucius The Eternal. Lord Vardas Soulchewer. Although I’m hoping he’ll earn the epithet Wulfenchewer against our regular Space Wolves opponent…

The mini is a Forge World Gal Vorbak marine with the head from the  Slaves to Darkness Chaos Chariot kit and the claw-spear from a Hosts of Slaanesh Hellstrider.

I might need to add something extra to his base just to finish him off though.

An Orchestra of Sin – The First Oktavist

Elazar 2

I’ve had my first painted Noise Marine finished for a little while now but only just managed to get some photos of him that I actually like!

Took a while to find a ‘rank’ title for him that I was happy with. The Kakophoni in the Horus Heresy are split into Orchestrators and Chora which I wanted to keep for Champions and Sonic Blaster armed Noise Marines respectively, but I needed something for the Blastmaster armed Noise Marines and after some research Oktavist stood out…

Just the rest of them to paint now! Any comments, feedback, critique welcome!