Fateweaver, for now!

I thought I better finish Kairos, just in time for the new model to come out otherwise he risked never getting done!

I really enjoyed painting him up, and it’s a real shame a model that has caused such misery for such  long time to all my friends is going to be nothing more that a daemon prince from now!

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James.

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Tactica: Screamers of Tzeentch.

This is the first in a series of tactica articles we have considered running for each of our specific god units. None of us are claiming to be tournament gurus, but even if we’ve picked up the odd tip or trick that might help you then we’re really happy to share! If you’d like to see more, please let us know in the comments! 🙂

screamers

Ah Screamers, one of the iconic Tzeentch units. Lovely little sharks that can be anything from late game objective grabbers to the centre of a death star build. I use these almost every time I play and they’ve never let me down no matter what I need from them. So rather than go through the basics of their statline and rules which I’m sure you all  know well, I’ll list some of the wonderful things these guys can be doing for you!

Screamer star:
For this to work you really need a unit of 9, 4 level 3 Heralds and Fateweaver. One of the Heralds will have the grimoire of true names.

Your heralds will all be rolling on Daemonology to get Cursed Earth or Divination to get Forewarning. The purpose of both spells is to get your inv save down to 4++. Divination or Daemonology is really down to preference whether you’ll be summoning or want lots of rerolls on top. When running this build you’re going to have 12 rolls on your selected spell set which statistically means you’ll get the spell you want twice, but you have to be prepared for the odd time you won’t get it.
In your movement phase you use the Grimoire on your screamer unit, Fateweaver is her to reroll in case you get the one or two on the roll. That’s really important as you don’t want to be losing inv saves. You then cast your psychic power of choice on the unit and you’ll be rocking a 2++ with a reroll because of the Daemon of Tzeentch rule.

Use it for:
Tarpitting your opponents best units, and killing things that you really don’t want running around unchecked. Your opponent will be so disheartened by your unkillable unit that he might just quit 40k forever.

Things to be careful of:
1: D strength will tear this unit apart, but that can be said of anything D shoots at.
2: Finding an opponent that wants to play you again.

Max size unit, no characters.
A unit of 9 without anything else.

Use it for:
Zooming around the board with your ridiculous movement, capping objectives when needed. Turbo boosting over units to whittle them down and jumping on the odd tank here and there to get a sneaky load of Lampreys Bites!

Things to be careful of:
Anything str8 that could instant death you.
Getting caught by a dedicated assault unit, you can hold your own, but you won’t compete with Wulfen any time soon!

MSU Unit:
Unit of 3

Use it for:
A convenient unit that can run off an cap objectives for you. A unit a herald can jump in to give him some abblative wounds. Something to hassle the enemies faster units. Something to take down some lighter vehicles. A great little distraction unit.

Things to be careful of:
Being focused. This will take them down pretty quickly.
Fast units that might catch and assault you.

BONUS SECTION: Tips and Tricks:

If nothing else is attached to the unit then you don’t have a shooting attack. This means you’re free to jink and get an increased saving throw when you need it.

At the end of the game your opponent has an objective that you need him off? No problem for Screamers, use your superior movement to angle yourself at a point on his unit that you can charge and maximise contact without getting too close to the objective. In his initiative step he will have to move 3″ in toward you possibly dragging him off the objective if you have your angles right. If you lose your unit he’ll probably consolidate back onto it, but if you don’t it might just win you the game!

 

James.

A Glorious Host – Maiden of Slaanesh

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Made a start on painting the Daemons to go alongside the mortal denizens of the Space Hulk The Orchestra of Sin.

The photos highlighted a stray spot of pink that I’ve since fixed. Also got a family portrait of the 3 painted minis so far:

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Just need to decide what to paint next!

An Orchestra of Sin -Lord Vardas Soulchewer

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Seems to have taken a while to get this guy finished. He initially started life as a Crimson Slaughter ‘Prophet of the Voices’ with a Mark of Slaanesh but in the couple of battles he’s fought so far he’s been a Black Legion Lord with the Spineshiver Blade or a counts-as Lucius The Eternal. Lord Vardas Soulchewer. Although I’m hoping he’ll earn the epithet Wulfenchewer against our regular Space Wolves opponent…

The mini is a Forge World Gal Vorbak marine with the head from the  Slaves to Darkness Chaos Chariot kit and the claw-spear from a Hosts of Slaanesh Hellstrider.

I might need to add something extra to his base just to finish him off though.

An Orchestra of Sin – The First Oktavist

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I’ve had my first painted Noise Marine finished for a little while now but only just managed to get some photos of him that I actually like!

Took a while to find a ‘rank’ title for him that I was happy with. The Kakophoni in the Horus Heresy are split into Orchestrators and Chora which I wanted to keep for Champions and Sonic Blaster armed Noise Marines respectively, but I needed something for the Blastmaster armed Noise Marines and after some research Oktavist stood out…

Just the rest of them to paint now! Any comments, feedback, critique welcome!

More Orchestra WIP

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Following on from my previous post introducing the background for my new Slaaneshi army, I have a few more WIP pictures of some of the minis I’ve been working on.

I showed a WIP of the first of the Noise Marine Obliterators I was working on previously. Here are the three together, still quite a bit I want to add to these and make them feel more like Obliterators than just Terminators with Sonic Blasters.

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Noise Marine Obliterators

I’ve also started to put together my Noise Marines. First up are two Noise Champions. The Forge World Kakophoni marines are absolutely stunning and I’m going to have great fun making two characterful units of Noise Marines.

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Noise Champion 1
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Noise Champion 1
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Noise Champion 2
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Noise Champion 2

I’ve also mocked up one of the Kakophoni with a Blastmaster. The sonic weapons they come with are amazing so think I’d like them to be the Sonic Blasters to make up the bulk of the sonic weaponry so going to go for the finecast Blastmaster.

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Noise Marine with Blastmaser

Still quite a lot to do with each of these but please with the progress so far.

An Orchestra of Sin

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“The Space Hulk designated Orchestra of Sin has oft been a herald of rebellion, heresy, and destruction across the Imperium. It follows no discernible route and leaves only ruin in its wake – emerging from the warp, plunging entire systems into chaos, then dropping back out of realspace until it re-emerges elsewhere – sometimes months later, sometimes decades. To those Inquisitors that have studied it, the hulk’s sightings are random and unpredictable but to the dark pilgrims aboard the hulk, its path is guided by the unseen hand of the Youngest God, Slaanesh.

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A colossal amalgam of numerous vessels the Orchestra of Sin has been so warped by the tides of the Immaterium that there are probably none living that could name the separate craft that represent its constituent parts. Even those that dwell upon the hulk don’t know its full makeup such is the ruination of vessels and star-bound scrap at its heart. Somewhere at its core lies a vast conveyor that had been running millions of souls to newly conquered worlds at the height of Macharius’ Crusades. The vessel became becalmed, the astropaths on board screaming their messages of distress into the aether, amplified a thousand-fold by the fears of those aboard. By the time these astropathic messages were received by others their meaning had been corrupted and those that came to their aid all arrived with vastly different expectations of what they would find. Astartes light vessels arrived to fight xenos pirates or a deamonic incursion. Imperial navy vessels and troop conveyors sought to put down a mutiny or search for survivors after critical systems failures. None can say who was responsible but by someone or something’s hand the conveyor suddenly shifted into the warp, those rescue vessels and boarding pods attached to it like ticks were dragged into the sea of souls also – without sufficient warning to have raised their Gellar Fields all of the vessels and the souls aboard them were prey to the foul entities that awaited them. When next it emerged in the sea of stars the vessel was a composite of the original conveyor and those ships that had gone to its aid. Over the years, more and more vessels have been consumed by the hulk so that it is now a maddened splice of Imperial, Traitor, and even Xenos ships plus all manner of debris.

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The roster of the Orchestra of Sin’s crew is in constant flux. The only thing they all have in common is that they are in thrall to Slaanesh. The shared company of similarly minded sorts allows those dark pilgrims aboard to indulge their whims in relative safety but each is only truly interested in furthering their own goals. Their numbers are regularly thinned when they turn upon each other or engage in war but then new pilgrims flock to the hulk whether they be members of secretive cults on worlds that the Orchestra of Sin draws near, Renegade Astartes, or prisoners-of-war / refugees brainwashed or enslaved to the bidding of new masters.”

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The above is a snippet of background to my new army, yes, the Renegades and Heretics are gone. I’m a terrible hobby magpie but I’m hoping this project might help me turn a corner. It’s a bit of an odd one as I’ve wanted to do a mono-slaanesh army made up of daemons and marines etc for ages but for a multitude of reasons I’ve largely put it off or gone on different flights of fancy although there have been a few false starts in the past with my Spider-Centaur Keeper of Secrets conversion and my Emperor’s Children who got a half-painted Fulgrim.

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The Keeper of Secrets – sadly departed

The problem with those attempts though was I pigeon-holed the armies, so I had a very clear idea of what I could and couldn’t use that would be Emperor’s Children-y and in the case of the spider daemon had intentions of all of the daemons taking a similar form an idea that shot itself in the foot due to the rules for Nurglings (who were going to be my hordes of counts-as spider babies) in 5th edition. When you’re a hobby butterfly flitting from idea to idea like myself that much structure is army suicide. So in their latest guise my Slaaneshi sorts can only be defined as such. There will be Daemons and Marines and a great many things in between if I have my way. The concept of a vessel of hedonistic pilgrims emerging from the warp to make war / love / noise and pick up more pilgrims means I can really go wild and throw in whatever I fancy. For instance, I’ve had a long term want for some Slaaneshi White Scars ever since the Dornian Heresy was published on Bolter and Chainsword and there’s a biker lord taking form in my imagination and bits box to realise that but equally I know that I would never be able to commit to that as a full scale army but as a character or perhaps a full bike unit it’s manageable and then I can flit to the next mini-project of Slaanesh – or such is the hope any way!

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Slaaneshi White Scars from the Dornian Heresy

So, for those that have read my rambling above or the tl;dr kindred – what have I got to show for all this so far!

Firstly another itch I’ve been keen to scratch for a while is a unit of Noise Marine Obliterators. I’ve got three at about the same stage so far – still a lot of work to do but pleased with the start I have made.

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Noise Marine Obliterator

I also did a mock-up of a ‘regular’ Noise Marine. He’s been slightly re-purposed since as a bolter marine as I’m going to try something else for my Noise Marines.

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Noise Marine Mock-up

But it’s not just Noise Marines being worked on. Their Daemonic allies are also on the agenda. I’ve been working on a Herald on Steed of Slaanesh. I was keen to do something to make her stand out from the regular Daemonettes so decided on giving her a third arm and really playing on the asymmetrical nature of Slaanesh’s daemons.

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Herald of Slaanesh on Steed

Lastly I’ve also started on a Soul Grinder. It’s a wonderful kit (although there are some horrendous gaps and misaligned parts to work on) and the only real change I wanted to make was to give it a Noise Marine style vox-grille to represent the Baleful Torrent (which to my mind is a daemonic Doom Siren).

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Doom Siren / Baleful Torrent Soul Grinder

So lots of work to go and lots more ideas to flesh out – would appreciate any comments or feedback you have and hopefully will have further updates in the not too distant.