Bonecruncha’s Pariah Conflux and Nurgle Lord of Plagues

 

John2

November? Was that really the last time I posted? I’m genuinely shocked how quickly time has flown by this year.

On a more positive note, however, 2017 hasn’t been all completely “hobbyless” for old Boncruncha… Not at all. In fact, things started out relatively productive on the painting front – at least by my poultry standards – and I managed to put the finishing touches to several units which were clogging up my workspace.

If I’m being totally honest with myself, I would have liked to have had more to show by now, but with moving house recently my mojo for painting pretty much upped and left. It doesn’t take much, as you should all know!

Now that I’m moved in, happy, and settled into my new pad, I thought it was about time I applied myself towards tackling the mountain of models on my desk that are so desperately in need of some colour, as well as updating Slow And Purposeful more frequently.

To make life easier for myself, I’ve downloaded the WordPress app to my mobile phone, which in theory should make blogging far simpler, and I won’t have to use my old, donkey of a laptop to update my progress. Trust me, you wouldn’t believe how painful using that laptop was at times!

Before I go, I’ll leave you with some images of my most recent projects – a Pariah Conflux of cursed Flayed Ones and Wraiths, which I used to great effect in a kill teams tournament earlier this year, and, of course, a Plague Lord for Warhammer Quest (which, sadly, I’ve yet to use in a game).

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Flayed Ones
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Wraiths
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Bonecruncha’s Pariah Conflux
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Nurgle Plague Lord

As always, let me know what you think in the comments section below, and thanks for reading,

John.

 

 

 

 

 

 

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Fateweaver, for now!

I thought I better finish Kairos, just in time for the new model to come out otherwise he risked never getting done!

I really enjoyed painting him up, and it’s a real shame a model that has caused such misery for such  long time to all my friends is going to be nothing more that a daemon prince from now!

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kairos-fateweaver-painted-1

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kairos-fateweaver-painted-4

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James.

Tactica: Screamers of Tzeentch.

This is the first in a series of tactica articles we have considered running for each of our specific god units. None of us are claiming to be tournament gurus, but even if we’ve picked up the odd tip or trick that might help you then we’re really happy to share! If you’d like to see more, please let us know in the comments! 🙂

screamers

Ah Screamers, one of the iconic Tzeentch units. Lovely little sharks that can be anything from late game objective grabbers to the centre of a death star build. I use these almost every time I play and they’ve never let me down no matter what I need from them. So rather than go through the basics of their statline and rules which I’m sure you all  know well, I’ll list some of the wonderful things these guys can be doing for you!

Screamer star:
For this to work you really need a unit of 9, 4 level 3 Heralds and Fateweaver. One of the Heralds will have the grimoire of true names.

Your heralds will all be rolling on Daemonology to get Cursed Earth or Divination to get Forewarning. The purpose of both spells is to get your inv save down to 4++. Divination or Daemonology is really down to preference whether you’ll be summoning or want lots of rerolls on top. When running this build you’re going to have 12 rolls on your selected spell set which statistically means you’ll get the spell you want twice, but you have to be prepared for the odd time you won’t get it.
In your movement phase you use the Grimoire on your screamer unit, Fateweaver is her to reroll in case you get the one or two on the roll. That’s really important as you don’t want to be losing inv saves. You then cast your psychic power of choice on the unit and you’ll be rocking a 2++ with a reroll because of the Daemon of Tzeentch rule.

Use it for:
Tarpitting your opponents best units, and killing things that you really don’t want running around unchecked. Your opponent will be so disheartened by your unkillable unit that he might just quit 40k forever.

Things to be careful of:
1: D strength will tear this unit apart, but that can be said of anything D shoots at.
2: Finding an opponent that wants to play you again.

Max size unit, no characters.
A unit of 9 without anything else.

Use it for:
Zooming around the board with your ridiculous movement, capping objectives when needed. Turbo boosting over units to whittle them down and jumping on the odd tank here and there to get a sneaky load of Lampreys Bites!

Things to be careful of:
Anything str8 that could instant death you.
Getting caught by a dedicated assault unit, you can hold your own, but you won’t compete with Wulfen any time soon!

MSU Unit:
Unit of 3

Use it for:
A convenient unit that can run off an cap objectives for you. A unit a herald can jump in to give him some abblative wounds. Something to hassle the enemies faster units. Something to take down some lighter vehicles. A great little distraction unit.

Things to be careful of:
Being focused. This will take them down pretty quickly.
Fast units that might catch and assault you.

BONUS SECTION: Tips and Tricks:

If nothing else is attached to the unit then you don’t have a shooting attack. This means you’re free to jink and get an increased saving throw when you need it.

At the end of the game your opponent has an objective that you need him off? No problem for Screamers, use your superior movement to angle yourself at a point on his unit that you can charge and maximise contact without getting too close to the objective. In his initiative step he will have to move 3″ in toward you possibly dragging him off the objective if you have your angles right. If you lose your unit he’ll probably consolidate back onto it, but if you don’t it might just win you the game!

 

James.

Khristmas Kill Teams (Part I)

With the hype for the new Kill Team expansion causing a bit of a stir here at Slow And Purposeful, we’ve decided to host a Khristmas Kill Teams event in honour of this wonderful game mode. Being that we’ve played together very little in recent times, this is the perfect opportunity to get some games in and also introduce two new players, Krel and Tony, to the Warhammer hobby. The brief is simple: Design and build a 200 points kill team, paint it, then ultimately culminate our efforts in our grand tournament in December – it’s as easy as that!

Let’s see how they’re getting on, shall we?

Elazar’s “Sonic Ensemble: The Murderous Refrain”

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Leader:

Noise Marine Champion – Orchestrator Serron w/ Doom Siren, bolter, close-combat Weapon, bolt pistol, melta bomb, gift of mutation, frag & krak grenades. (Leader Trait: Deathblow)

Specialists:

Noise Marine – Oktavist Zenobias w/ Blastmaster, bolt pistol, close-combat weapon, frag & krak grenades.(Guerrilla Specialist: Preferred Enemy)

Noise Marine – Chora Lazeto w/ Sonic Blaster, bolt pistol, frag & krak grenades. (Weapons Specialist: Eagle Eye)

Noise Marine – Chora Nurok w/ Sonic Blaster, bolt pistol, frag & krak grenades. (Indomitable Specialist: Relentless)

Additional:

Noise Marine – Chora Jural w/ Sonic Blaster, bolt pistol,  frag & krak grenades.

1 Chaos Spawn -The Fiend  w/ Mark of Slaanesh.

Points: 198.

What is it about your chosen race’s aesthetic that drew you to create this particular kill team?

“Well firstly – as I put in my last blog post – I’m dubbing them a “Sonic Ensemble” rather than a kill team. Slaanesh and, in particular, his/her Noise Marines are a force I always come back to. One of the first 40K miniatures I got as a kid was one of the crazy old metal Noise Marines with the Doomfist/Powerclaw thing, and so they’ve always been a big part of how I identify with the hobby. For me, my Noise Marines have a common purpose: To share their song with the universe! But that’s where the uniformity ends – for they’ll eventually be an eclectic mix of colours and styles”.

Tell me briefly about your design and how you think it will translate on the tabletop?

“As my insistence on the name Sonic Ensemble might imply I picture my Noise Marines being more like a troupe of troubadours or minstrels, I’ve tried to go for a mix of equipment. I’ve also tried to pick special rules that fit the theme or fit the appearance of the miniatures I want to make. As an homage to the first Noise Marine I bought as a kid, I’ve equipped “the Orchestrator” or Noise Champion with a big (Doom) claw and given him the Deathblow specialist trait to represent that. As far as how they’ll perform, it’s me playing them, so somewhere between woeful and downright abject.

Anything else to add?
“Things shall get loud now!”
https://www.youtube.com/shared?ci=pYfgix64qMM

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James’ “Zebras of the Apocalypse”

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Leader:

Aspiring Champion Randolph the Dirty Zebra w/ Boltgun, power fist, plasma pistol, frag & krak grenades. (Leader Trait: Indomitable Specialist: Feel No Pain)

Specialists:

Brother Desmond the Eater of Grapefruit w/ Heavy Bolter, bolt pistol, frag & krak grenades. (Guerrilla Specialist: Preferred Enemy)

Brother Norman the Many Eared w/ Plasma Gun, bolt pistol, frag & krak grenades.(Weapon Specialist: Sharp Shooter)

Brother Percival the Pink w/ bolt gun, close-combat weapon, frag & krak grenades. (Combat Specialist: Killer Instinct)

Additional:

5 Chaos Space Marines (Brothers Clarence the Dog Pilferer, Fillip the Weasel Comforter, Jules the Slightly Evil, Alfred the Master of Eggplants and Roberto the Magnificent) w/ Boltguns, bolt pistols, frag & krak grenades.

Points: 194.

What led you to create an unmarked Chaos Space Marine Kill Team? You must be crazy! Oh wait, forget I said that.

“To be honest, this one isn’t really about an attraction to a particular aesthetic for me. It’s kind of because of the aesthetic that I’ve chosen it. Make sense?”

Nope…Care to elaborate?

“My design philosophy for this squad is “the good old days”. Plasma pistol and power fist on the Aspiring Champion, making him cost around 60 points. Hell, why not! It’ll be bloody awful, but a good laugh!

So you want to revisit, rather than explore a new concept?

“Lately I’ve had a hankering for the old days. Big units smashing into each other, all AP -, lots of dice rolling and slowly making each other go away through weight of numbers. These days it just feels like I’m taking whole units off, or making other people do likewise. It’s rare combats continue more than one round. Remember looking at a squad and thinking,”uh-oh, that sergeant has a power fist”? Well they always did, back before we all went on about point efficiency and what not. Anyway, getting back to the point. Nothing sums up the old days like the aesthetic of a Chaos Space Marine squad, and that’s mainly because they haven’t changed in so many years!”

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Tony’s “Deathwatch Spec-Ops”

deathwatch

Leader:

Watch Sergeant w/ flamer, xenophase blade, frag & krak grenades. (Leader Trait: Been There, Seen It, Done It! Feel No Pain)

Specialists:

Black Shield w/ 2 close-combat weapons, frag & krak grenades. (Combat Specialist: Berserk Fighter)

Veteran w/ Grav-gun, close-combat weapon, frag & krak grenades. (Weapons Specialist: Reaping Volley)

Veteran w/ Deathwatch frag cannon, frag & krak grenades. (Guerrilla Specialist: Preferred Enemy)

Additional:

Veteran w/ Stalker pattern bolter, frag & krak grenades.

Points: 200.

Tell me why you chose the Deathwatch Veterans for your kill team?

“The thing that drew me to the Deathwatch Veterans is the fact that they are basically a unit of spec-ops Space Marines, the best of the best. What also caught my interest is that they are comprised of marines from different chapters with different tactics, styles and even weapons.

How well do you think they will preform on the tabletop?

“I’ve designed my kill team to deal with pretty much any threat, really. By equipping them with a host of ranged and heavy guns, and close-combat weapons, I’ve tried to keep my team fairly balanced. The variety of weapons available to Deathwatch really allowed me to do whatever I wanted with them”.

Anything else to add?

“He who allows the alien to live shares its crime of existence!”

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Krel’s “Khornate Killers Kill Team”

khorne-berzerker

Leader:

Skull Champion Chattur’gha w/ Chainaxe, bolt-pistol, frag & krak grenades. (Leader Trait: Quick Thinker)

Specialists:

Berzerker Mantorok : w/ Close-combat weapon, bolt-pistol, frag & krak grenades. (Indomitable Specialist: Feel No Pain)

Berzerker Ulyaoth: w/ Chainaxe, bolt-pistol, frag & krak grenades. (Combat Specialist: Killer Instinct)

Berzerker Xel’lotath w/ Close-combat weapon, bolt-pistol, frag & krak grenades. (Dirty Fighter Specialist: Murderous Blows)

Additional:

4 Berzerkers w/ Close combat weapons, bolt-pistols, frag and krak grenades.

1 Chaos Spawn w/ Mark of Khorne.

Points: 200.

Why did you choose Khorne Berzerkers for your Kill Team?

“The aesthetic of Berzerkers has always attracted me. The blood-red is symbolic of the carnage and violence they deal out in the name of their patron god, Khorne. The rivers of blood flowing through the Chaos Realm. The brass throne upon which he sits. It’s all very appealing. The colour scheme I’ve chosen is going to be simplistic but one that represents the intention of the squad very well. As a beginner painter, I didn’t want to take on a task too complicated and I think Berzerkers suite my skill level perfectly”.

How do you think your kill team will translate on the tabletoplease?  

“Khorne Berzerkers are close combat specialists, so my plan is to advance rapidly towards the nearest target and, to unleash their full potential, hopefully get the charge! Five Strength 5, Weapon Skill 5 attacks should be enough to wither my opponents’ resolve! I aim to use the Chaos Spawn to act as a distraction and its decent toughness to soak up some of the enemy’s shooting attacks. Its superior movement will come in handy for closing down nastier shooting threats – thier 12″ move that ignores cover, and a potential 12″ change isn’t something to sniff at!

Anything else to add?

“MAIM. KILL. BURN!”

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John’s “Pariah Conflux”

flayedones1

Leader:

Anhokhmet w/ two Flayer claws. (Leader Trait: Been There, Seen It, Done It! Feel No Pain)

Specialists:

Khamenhotekh w/ 2 Flayer claws. (Dirty Fighter: Murderous Blows)

Agaset w/ 2 Flayer claws. (Combat Specialist: Killer Instinct)

Interos w/ 2 Flayer claws. (Guerrilla Specialist: Preferred Enemy)

Additional:

1 Flayed One w/ 2 Flayer claws.

3 Wraiths w/ Whip coils.

So, what is it about Flayed Ones and Wraiths that drew me?

“If I’m being totally honest, the inspiration for this kill team came directly from Games Workshop’s website. I’ve wanted to paint some Flayed Ones for a while, and when I seen the Pariah Conflux as a featured product, I wasted no time snapping them up. The idea of reanimating, blood-thirsty machines gorging themselves on flesh and viscera, accompanied by a pack of mindless, metallic beasts. What’s not to like?”

How do I think they will preform on the tabletop?

“Being that I have zero shooting attacks, I’ll need to close lines as quickly as possible. The Wraiths are super fast, so shouldn’t be a problem. Once I have my enemies tied in combat and wounded, then – and only then – will the ghoul-like Flayed Ones come to the feast.”

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Thanks for reading…

 

 

 

A Sonic Ensemble – Orchestrator Serron Plus Further WIP

Orchestrator Serron is my Kill Team Leader for our upcoming Khristmas Kill Teams event (although I think I’m going to go with Sonic Ensemble rather than Kill Team). John will be posting more details about the Khristmas Kill Teams soon I’m sure.


A picture of the painted Sonic Ensemble so far:

picsart_10-29-11-19-09

Been working on a few other things in between. First of which is a Spartan. I’ve got an early WIP mock-up of how the Dirge Caster / Exhaust system will look at the rear of the tank and then a more recent WIP picture of where I am with the Spartan for now.

 

I’ve also started on a trio of characters inhabiting the Orchestra of Sin. I’ve worked on two Sorcerers – one in Cataphractii Terminator armour and the other a simple conversion of the Dark Vengeance Lord Krannon mini. I’ve also done a mock-up of one of my Chaos Lords on Bikes – this one a traitor White Scar.

Thoughts and feedback greatly appreciated!

The New Batch

John2

Having applied the final touches to my Plague Marines over a month ago, this one’s well overdue. I won’t bore readers with a bunch of irrelevant excuses, although I beleive a more stringent process for updating Slow And Purposeful is certainly in order. If anyone out there cares, why not leave a comment below and let us know what you’d like to see more of in our updates. As much I enjoy blogging, I’m still relatively new to this game and bringing you all enjoyable content is what I strive to do – and our followers’ collective input would be extremely helpful to us!

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Plague Marines

Since my last update, I’ve  made some decent headway with the unit of Nurgle Spawn, which are gradually getting closer to completion. Here’s one I snapped last week against a beautiful Play-Doh backdrop:

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A converted, grizzly-looking Nurgle Spawn.

Until next time,

Peace J.